June 30, 2002
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Model Name:                 Asuka beta 1.0
Installation directory:     UnrealTournament/directory
Author, Skin Author:        Gotham & UDS
Email Address:              satellitegarden@yahoo.com
Website:                    http://home.earthlink.net/~exciter

Model description:          This model is based on the Evangelion characters Rei & Asuka.
                            
                            Rei is extremely timid, shy & at times almost seems withdrawn
                            from the world around her. All of Rei's personnel records have
                            been erased, & there is no trail leading to her past.
                            Rei is also a by-product of the human instrumentality project,
                            artificially created & implanted with the soul of Yui Ikari.

                            Asuka is the bright girl of the bunch with fiery red hair & a
                            temper to match. Pilot of the first official Evangelion Unit-02,
                            Asuka is probably the only Eva pilot who actually enjoys & takes
                            pride in being a pilot.
                           
                            This character is my interpretation of Asuka in a heavly
                            modified costume. The intention was to use one model and make
                            many skins of different anime characters in one package.

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Specs:
Polys:                      1181
Vertices:                   618
Skins:                      Default w/team colors
Chat icon:                  Yes
VoicePack:                  No
Frames of Animation:        None
Custom sounds:              Yes
Custom HUD doll:            Yes
Bot support:                Yes
AMS:                        Yes
Editors used:               3DS Max 4, Sound Forge, Photoshop 6.0, UnrealED, & NotePad.
Build/Animation time:       30 Hours

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Other info:      	

This is one of my first UT modeling projects. I am just learning how to model so I apologize
for any messy construction. For this project I used Tom Woof's Manga Babe model that I
downloaded for free in high polygon. I will be releasing new models and skins as I learn
more & more about the process. If anyone is interested in making new skins for this model or
in teaming up & doing some projects just contact me. There were a couple of obstacles with
this model including getting the shoulders to deform correctly with the default animations.
The next release of Asuka will proably be for UT2003 & should contain a custom voicepack,
new skins, a higher polycount, & new improvements. 

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Play Information:          Asuka beta 1.0 for UnrealTournament
		  	
Known Bugs:                Please report any bugs to satellitegarden@yahoo.com
                           Any bugs should be fixed by the next release.

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Installation instructions:

To use this model you need the Advanced Model Support mod & UnrealTournament version 436
or later. AMS can be downloaded at www.pseudorandom.co.uk

Extract the "Asuka.umod file from the zip file, & run it by double-clicking it.
All files should be automatically placed in their proper UT directories.
Select Team Anime from the player setup then start a practice session.

For Lan games or Dedicated servers:

Open the unrealtourament.ini in the system directory of UnrealTournament & add these
lines under the [Engine.GameEngine] where you see ServerPackages= Close & save.
The umod file should automatically place the serverpackages in the unrealtourament.ini
Also don't forget that both the server & client must have the model installed.

ServerPackages=Asuka
ServerPackages=AsukaSkins

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Thanks goes to:       All the web resources like, Polycount, Identity Crisis, Epicknights,
                      Paradox Productions & more . Also all the tools, utilities, plugins,
                      & tutorials that were made.

Acknowledgements:     Many thanks to Tom Woof the original author of Manga Babes who was
                      very cool for giving me permission to recreate and use his model
                      in low polygon form.

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Unreal Tournament  1999 Epic Games Inc.